Fluid Flow Simulation v1
I’m putting WASM in your browser!
I built this to learn about WebAssembly. It is written in Rust and compiled for the browser.
For the fluid flow simulation, I used a technique described in the paper Curl-Noise for Procedural Fluid Flow by Bridson, Hourihan, and Nordenstam.
START GAME
The Objective
- Get coins: Number go up.
- Difficulty: The faster you get coins, the harder it gets.
There is no ending. It is just a small WebAssembly demo and a chill sensory game. It works on desktop and most phones.
This is an archived project.