Flail
Flail was my senior thesis at SAY Si. I built it in Unity with a Kinect. One player used a controller. The other used their whole body.
In the gallery, people were dodging and jumping around as if their lives depended on it.

How It Played
One player controlled a small helicopter with limited lives. They could fly around the screen and shoot projectiles.
The Kinect turned the second player’s outline into a giant collider. They were basically the boss fight. People immediately started stomping around and going full Godzilla in the middle of the gallery, which was fun as hell to watch.
Technical Notes
- Built in Unity.
- Used Kinect body tracking for the full-body player.
- Turned the tracked body into the in-game collider.
- One player used a controller while the other used their body.
- Shown at a SAY Si gallery event here in San Antonio.